Besides, 99/100 times a thief would just smash the case itself open, bypassing the lock (something I don’t think can be done in this ULTRA REALISTIC game…). They were difficult to pick because almost NOBODY in society could get the tools or had knowledge to make them, thus almost nobody was picking locks. Medieval locks were not difficult to pick because they were complicated. Perhaps I’ll return when i’m ready to play games again. That is not 100% warhorse’s fault, but it’s certainly one straw in a 100 straws that has “broken the camel’s back” in my head so to speak. I uninstalled because i’m burned out on overlooking horrible design decisions in games.
Are you trying to convince me that medieval, HUGE KEYHOLE, locks take 10x more dexterity and skill to pick than a modern door lock? B*tch please. This seems to be a Vortex issue rather than a KC:D issue. If you're using Vortex and my mod isn't working, check that the mod has been listed in the created 'modorder.txt' file in the 'Mods' folder. I was picking modern locks in my first day of being taught…as a child. I've been told that this mod works just fine with Vortex Let me know if you have any problems.
It is a huge pet peeve of mine when a videogame touts “ULTRA REALISM”, then puts something in the game that is unbelievably unrealistic, just for the sake of trying to innovate or create artificial difficulty. I’ve given my opinion and haven’t ever implied that others are idiots for liking it. I’ll take the bait since I haven’t turned off email alerts yet for this forum.